Construction and Community
1.3 | What is a MUD? |
1.3.1 | MUD History |
1.3.2 | Personas |
1.3.3 | Places |
1.3.4 | Objects |
1.4 | Prior Work: MediaMOO |
1.5 | The MOOSE Crossing Project |
1.6 | Outline |
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2. | The Day After Net Day: Approaches to Educational Use of the Internet |
2.1 | The Hype and the Reality |
2.2 | Distance Education |
2.3 | Information Retrieval |
2.3.1 | Children Accessing Controversial Information |
2.4 | Knowledge-Building Communities |
2.4.1 | Global Science |
2.4.2 | CSILE |
2.4.3 | Professional Communities |
2.4.4 | Real-Time Writing |
2.5 | Technological Samba Schools |
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3. |
Designing Enabling Technologies: The MOOSE Language and the MacMOOSE Client |
3.1 | The Need for a New Language |
3.2 | The Design of the MOOSE Language |
3.2.1 | A Gently-Sloping Learning Curve |
3.2.2 | Intuitive Simplicity Versus Formal Elegance |
3.2.3 | Be Forgiving |
3.2.4 | Leveraging Natural-Language Knowledge |
3.2.5 | Avoid Non-Alphanumeric Characters |
3.2.6 | Make Essential Info Visible and Easily Changeable |
3.2.7 | It’s OK to have Limited Functionality |
3.2.8 | Hide Nasty Things Under the Bed |
3.2.9 | A Design Philosophy |
3.3 | The Need for a New Programming Environment |
3.4 | The Design of the MacMOOSE Client |
3.4.1 | A Tour of MacMOOSE |
3.4.2 | Equal Access for Few Versus Unequal Access for Many |
3.5 | Designing Empowering Technologies |
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4. |
Collaborative Learning Strategies: Storm’s Weekend with Rachael |
4.1 | Storm’s Weekend with Rachael |
4.2 | Friday: Diving In |
4.3 | Saturday: Independent Progress |
4.4 | Sunday: More Mutual Reinforcement |
4.5 | Monday: Camaraderie Combats Frustration |
4.6 | Tuesday: Collaboration |
4.7 | Seven Months Later: Meeting Face to Face |
4.8 | Conclusion: Integrating Technological and Social Contexts |
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5. |
Community Support for Construction |
5.1 | Uzi’s Frustration |
5.2 | Pilot Study: Programming for Fun |
5.3 | "Did You Really Make This?": The Importance of Role Models |
5.4 | Situated, Ubiquitous Project Models |
5.5 | Emotional and Technical Support |
5.6 | An Appreciative Audience |
5.7 | Local Community and Online Community |
5.8 | An Extended Example: Lady's First Script |
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6. |
Constructionist Culture |
6.1 | A Felicitous Type of Community |
6.2 | "Television Fans and Participatory Culture |
6.3 | Objects of Construction |
6.4 | Worlds Made by Their Inhabitants |
6.5 | Sharing Scarce Resources |
6.6 | Believing in Users |
6.7 | Construction and Community |
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7. |
Conclusion: Constructionism and Virtual Communities |
7.1 | Open Research Questions |
7.1.1 | The Social Implications of Distributed Systems |
7.1.2 | The Cognitive Implications of Graphical Media |
7.1.3 | Gender, Technology, and Learning Styles |
7.2 | Contributions |
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