Construction and Community
| 1.3 | What is a MUD? | 
| 1.3.1 | MUD History | 
| 1.3.2 | Personas | 
| 1.3.3 | Places | 
| 1.3.4 | Objects | 
| 1.4 | Prior Work:  MediaMOO | 
| 1.5 | The MOOSE Crossing Project | 
| 1.6 | Outline | 
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| 2. | The Day After Net Day:  Approaches to Educational Use of the Internet | 
| 2.1 | The Hype and the Reality | 
| 2.2 | Distance Education | 
| 2.3 | Information Retrieval | 
| 2.3.1 | Children Accessing Controversial Information | 
| 2.4 | Knowledge-Building Communities | 
| 2.4.1 | Global Science | 
| 2.4.2 | CSILE | 
| 2.4.3 | Professional Communities | 
| 2.4.4 | Real-Time Writing | 
| 2.5 | Technological Samba Schools | 
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| 3. | 
Designing Enabling Technologies: The MOOSE Language and the MacMOOSE Client | 
| 3.1 | The Need for a New Language | 
| 3.2 | The Design of the MOOSE Language | 
| 3.2.1 | A Gently-Sloping Learning Curve | 
| 3.2.2 | Intuitive Simplicity Versus Formal Elegance | 
| 3.2.3 | Be Forgiving | 
| 3.2.4 | Leveraging Natural-Language Knowledge | 
| 3.2.5 | Avoid Non-Alphanumeric Characters | 
| 3.2.6 | Make Essential Info Visible and Easily Changeable | 
| 3.2.7 | It’s OK to have Limited Functionality | 
| 3.2.8 | Hide Nasty Things Under the Bed | 
| 3.2.9 | A Design Philosophy | 
| 3.3 | The Need for a New Programming Environment | 
| 3.4 | The Design of the MacMOOSE Client | 
| 3.4.1 | A Tour of MacMOOSE | 
| 3.4.2 | Equal Access for Few Versus Unequal Access for Many | 
| 3.5 | Designing Empowering Technologies | 
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| 4. | 
Collaborative Learning Strategies: Storm’s Weekend with Rachael | 
| 4.1 | Storm’s Weekend with Rachael | 
| 4.2 | Friday:  Diving In | 
| 4.3 | Saturday:  Independent Progress | 
| 4.4 | Sunday:  More Mutual Reinforcement | 
| 4.5 | Monday:   Camaraderie Combats Frustration | 
| 4.6 | Tuesday:  Collaboration | 
| 4.7 | Seven Months Later: Meeting Face to Face | 
| 4.8 | Conclusion:  Integrating Technological and Social Contexts | 
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| 5. | 
Community Support for Construction | 
| 5.1 | Uzi’s Frustration | 
| 5.2 | Pilot Study: Programming for Fun | 
| 5.3 | "Did You Really Make This?":  The Importance of Role Models | 
| 5.4 | Situated, Ubiquitous Project Models | 
| 5.5 | Emotional and Technical Support | 
| 5.6 | An Appreciative Audience | 
| 5.7 | Local Community and Online Community | 
| 5.8 | An Extended Example:  Lady's First Script | 
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| 6. | 
Constructionist Culture | 
| 6.1 | A Felicitous Type of Community | 
| 6.2 | "Television Fans and Participatory Culture | 
| 6.3 | Objects of Construction | 
| 6.4 | Worlds Made by Their Inhabitants | 
| 6.5 | Sharing Scarce Resources | 
| 6.6 | Believing in Users | 
| 6.7 | Construction and Community | 
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| 7. | 
Conclusion: Constructionism and Virtual Communities | 
| 7.1 | Open Research Questions | 
| 7.1.1 | The Social Implications of Distributed Systems | 
| 7.1.2 | The Cognitive Implications of Graphical Media | 
| 7.1.3 | Gender, Technology, and Learning Styles | 
| 7.2 | Contributions | 
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