CS4803 Design Game Consoles
Spring 2009
|
Reading List
XBOX 360
LC-3b
CPU architecture
- [HT] Hyper-Threading Technology Architecture and Microarchitecture, Marr, D.; Binns, F.; Hill, D.; Hinton, G.; Koufaty, D.; Miller, J.; Upton, M. Intel Technology Journal, Vol. 6, No. 1, Feb. 2002
SIMD
GPU architecture
NVIDIA G80 and CUDA
- [CUDA1] CUDA 2.0 Programming Guide
- [CUDA2] CUDA 2.0 Reference Manual
- [CUDA3] Scalable parallel programming with CUDA, John Nickolls, Ian Buck, Michael Garland, Kevin Skadron, August 2008, SIGGRAPH '08: SIGGRAPH 2008 classes
- [TES] NVIDIA Tesla: A Unified Graphics and Computing Architecture, Lindholm, E.; Nickolls, J.; Oberman, S.; Montrym, J.;
Micro, IEEE, Volume 28, Issue 2, March-April 2008 Page(s):39 - 55,
IBM cell architecture
Intel Larrabee
- [LRB] Larrabee: a many-core x86 architecture for visual computing, Larry Seiler, Doug Carmean, Eric Sprangle, Tom Forsyth, Michael Abrash, Pradeep Dubey, Stephen Junkins, Adam Lake, Jeremy Sugerman, Robert Cavin, Roger Espasa, Ed Grochowski, Toni Juan, Pat Hanrahan, August 2008,SIGGRAPH '08: SIGGRAPH 2008 papers
Nintendo DS
Profiling
Memory
IEEE Floating-point
Useful Links
Related Classes
GPGPU
Graphics
Xbox programming
Cell
Profiling
Physics in Graphics
|